![]() ![]() Finally, the game has to give you the feeling that you want to really try it again sometime. Hornet Leader simulates this with the various events at the target area. Second, the game has to drive action and reaction so that you feel a challenge and a risk. The game Carrier suffered from to much realism and a very daunting rule book that made the game tedious. Once the game has started you do not want to have to keep referencing the rule book. First, the rules have to be straight forward and remember able. Most importantly for a solitaire game to work for me it must meet a few key criteria. It is filler and not something that will regularly hit the table. To date, I have sold almost all of my old solitaire games. I have spend hours getting aircraft readied for a launch from an aircraft carrier, fought tank battles with Patton, raided during the Civil War with Mosby, bombed Germany in WWII, launched aerial assaults in the Middle East, and fought platoon ambushes in WWII to name a few. Please rest assured that I have played a lot of solitaire games in my time going way back to the old Avalon Hill days. Today, we will look at three games from Victory Point Games that are designed specifically for one player Disaster on Everest, Nemo’s War, and Legions of Darkness. Putting that aside, playing some version of a one player game with a standard deck of cards would be next in line for the mental image. When I think of Solitaire, the tarot card reader from the “Live and Let Die” James Bond film readily comes to mind.
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